The future of studying

Educational games that foster the learning environment in schools and universities

There is hardly any university or high school commenting that the lesson was very interesting and full of fun. It is because university studies and its courses are highly demanding and challenging to pass. Moreover, what worries the students the most is maintaining the required GPA throughout the academic year.


Times are changing

However, those times are off the window when students used to lament about university and high schools studies being very boring and tedious. It is because today is the era of technological advancement and one can check its effects in the classrooms as well. In other words, university and higher studies are increasingly becoming enjoyable with the implementation of the idea of playing games.

A classroom where interactive environment fosters is largely due to the playing of games impacts the building of the wider community and students engagements with the respective courses that otherwise would have been very stressful and tiring. Also, such methods also enhance the prospect of learning.


The use of different educational games in classrooms

Now, what are the methods of making the classroom environment highly interactive and full of fun in universities? As an assumption, many people would comment on the inclusion of high tech video games positively contribute towards interactive learning of hardest university courses. However, there are other options as well. Many professors try to make the subject matter of the course understandable to the students by remodeling the academic model of their class. They may include quizzes, group discussions or competitive games and contest as a part of classroom learning.

To make the concept of understanding interactive learning clear to us; let us now look at some of the methods that the high school classes normal employ:


The process of learning vocabulary

It is usually in English classes where the instructor or the teacher expects that the students should have a good store of words and proper vocabulary in store with them. Now it is very farfetched to expect that the students memorize or rote learning the dictionary so that they have a ready store of words with them all the time.

Thus, the professors and teachers can make learning vocabulary much easier if they convert the whole words learning process to a game of hangman. This game is highly useful not only in English classes but also in other college courses that make use of tough terminology and specific wording.

The method of starting the game is very easy. All the teacher need to do is divide the students into two teams and begin the game. The teacher draws blank lines on the board and gives a subtle clue as to what the word might be. Each team takes turns and make guesses on the vowels and consonants. The right letter hits the blank line while the wrong letter leads to the creation of the hangman. The winning team can have a bonus point if they guess the word and its meaning the right way.

The duration of this game is approximately 10 to 15 minutes but its benefits are tremendous. The game proves to break the ice and paves the way towards grabbing the attention of the class from the very start as the students are still in the trance of the exciting game. Moreover, in the process, through creative means, the students get to learn new words and their applications in accordance with the subject. Learning vocabulary in this way is something which they would not have learned so effectively through mundane memorization of the word.


The process of learning oral communication skills

The ability to speak in public is an art that every student should have command at, even at a beginner’s age. Thus, in order to make the classes of communication skills interesting, the professors should employ a game like activity to arouse the interests of the students. In this respect, the game that is relevant in the context of communication skills can be Continuous Storytelling. It starts with a student breaking the ice by articulating a story than other students one by one need to complete. In this way, the game achieves two things.

One is that it expects the students to employ full attention in the class by testing their listening skills and ability. And the second thing that the game aims to achieve is to know how much creative the students. Through this game, the professors and teachers can see how creatively the students bring in twist and turns in the story and propel it forward with their distinctive perception. In the process, the students try to fight with their fear of speaking in front of the public and work on improving their speaking skills.

Thus, with such games, the teachers motivate the students to learn and accept all the challenges that courses present with determination to succeed in them.